2_4_06 Green Screen Comp Trying to squeeze in some HD compositing practice while getting ready for the 2006 Mill Team
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2_2_06 Some more Modeling The Hard Way :P & Yes fabricated/Real World Modeled.... by your's truely LOL I swing both ways :D
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1_10_06 Mill Team-510 project The Leaders contribution. From reference images-Modo-C4D
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11_24_05 3D Allusion Challenge render the Living Room ..Model Supplied, textured and rendered in C4D
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10_10_05 ODE to Condiment ...just having some fun in C4D
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09_31_05 Dracula Collaboration My work Part of A pixel Corp Collaboration for CGTALK VFX CHALLENGE. Concept Reference, interior modeling/rendering. Gargoyles by fellow nail bender Rich Levy
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08_15_05 The Big Freeze_Shot 05b Part of A pixel Corp Collaboration to dominate a CGTALK VFX CHALLENGE. Link to another page
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07_15_05 Facade_01 for Low poly street scene Modeled in Modo, recreated from single photo taken in Waukesha WI...WIP PXC Members check out the Mill Sponsered Model the buildings challenge...
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07_8_05 Facade_03 for Low poly street scene Modeled in Modo, rendered in 3D Max...recreated from photo taken in Waukesha WI. Les Paul hung out there ;)
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07_6_05 Facade_02 for Low poly street scene Modeled in Modo, rendered in C4D...based on photo of Old Milwaukee Industrial Building (Not the Beer :P )
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07_5_05 Facade_01 for Low poly street scene Modeled in Modo, rendered in C4D...Interpreation of a typical early to mid 1900's commercial buiding from memory...yea I know...reference reference reference LOL
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06_26_05 Dream House Concept using the Background image 'cam match' aproximation for scale. Kind of like FLW meets Calatrava, maybe NOT LOL
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06_25_05 the EXCAVATOR movie poster Background & shadow is two comped pictures from a job site. The insets are web scavenged.
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06_21_05 Planet Earth An excursion into C4D, image mapping, bumps, displacement, opacities, alpha masks, luminosity, lighting, shadows, rendering......a 30 frame turn table / 360 camera pan with earth as the center
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04_05_05 QueenAnn Dining Set Karol's empty Chair.......SModeled in Modo, smoothed and finessed in Max. 4.5 hours total, from a single refence pic. QA Chair Max File
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04_01_05 Single view shot modeled comp'd 2nd story addition Line based perspective overlay of image for camera info in ADT, Modeled in Max without the camera mapping tools
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03_24_05 BrickWalls Type Sketch
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03_25_05 Old brick house. Modeled in Adt & Max, literally from very poor 'bar knapkin' line sketch. 3 hours modeling time. About 8 hrs for detialed texturing and rendering. It was an exploration of different ways in making it look "old"
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03_20_05 Current WIP A project in the works Link to another page
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03_15_05 Low Poly From plates VFX work, low poly forms from pics for a ferature type HD video. Used for testing explosions Link to page
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02_28_05 Pure polygonal Mesh Model from spline All modeled in Max from reference picture Modeled for fun while I had the Flu Modeled to take advantage of MR dirt shader SF Building Max File
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